How to use the Wordle helper
- Choose 5 or 6 letters. Five is the classic game; six is for longer variants.
- Type your first guess in the Guess 1 box. Its letters appear on the tiles next to it, all gray to start.
- Click or tap each tile to cycle gray, yellow, green, so the row looks exactly like the one in your game. On a keyboard, Tab to a tile and press Space.
- Add later guesses in the following rows. Only complete rows are used, so a half-typed word does not change the results.
- Read the list of possible words. Like a Wordle guesser, the solver puts its suggested next guess first; clicking any word copies it into the next empty row, ready for its colors.
What green, yellow and gray mean
A green tile says the letter is correct and in the correct square. A yellow tile says the letter is in the word but belongs in a different square. A gray tile says the word has no more copies of that letter. That last point matters: gray does not always mean "not in the word at all".
Repeated letters
Suppose the hidden word were THOSE and you guessed GEESE. The S and the final E turn green, and the two earlier Es turn gray, because the answer has a single E and the green tile already used it. A simple letter-by-letter Wordle finder would wrongly remove every word with an E. This solver avoids that by asking, for each candidate, "would this guess have produced these exact colors?", so double letters, a yellow and a gray of the same letter, and similar cases are handled the same way the game handles them.
How the solver ranks the remaining words
After filtering, the solver counts how often each letter appears in the words that are left, both anywhere in the word and in each square. Each candidate then gets a score: for every different letter it contains, the share of remaining words that also contain that letter, plus for every square, the share of remaining words with the same letter in that square. In plain terms, the score is the number of yellow-or-green letters you can expect from the guess plus the number of greens, assuming every remaining word is equally likely.
A high score means the guess tests common letters in common places, so it splits the remaining words well. It is a fast heuristic, not a full search of every possible game, and it does not know which words a particular puzzle prefers as answers. When only a handful of words remain, it is often smarter to pick the one you think is most likely to be the answer.
A worked example
Imagine the hidden word is GHOST. A first guess of CRANE comes back all gray, which still leaves 1,033 five-letter words. The second guess, MOIST, shows a gray M, a yellow O, a gray I and green S and T. Only 2 words fit both rows: GHOST and GLOST. The rarer one is a dictionary word most players would never guess, which is a good reminder that the list includes uncommon entries.
6 letter Wordle solver and other variants
Switch to 6 letters and the same rules run on the 15,216 six-letter words in the list. The six rows are just a convenient size; if your game allows more tries, solve with the six most informative rows. For other games that only tell you which letters are known, the 5 letter words finder lets you enter positions, included letters and excluded letters directly.
About the word list
The solver uses ENABLE, a public-domain word list, not the answer list of any game. Think of it as a word finder for Wordle rather than an answer key: it lists the 5 letter words for Wordle that fit your colors, may suggest words a game would not accept as a guess, and never shows or predicts a daily answer. Nothing you type is sent anywhere; the filtering runs in your browser. Want a strong first move instead? See the best Wordle starting words, ranked with the same letter-frequency method.